3D Animation for Video Games

The 3D Animation for Video Games program at JRS College of Business and Health Care Inc. provides students with both 2-dimensional and 3-dimensional artistic abilities by learning concept art, graphic design concept, modeling, production modeling, texturing, animation, character design and level design. As a student in this course, you will have good understanding of animation theories, facilities and equipment, and will learn the technical requirements involved in producing animation using the industry standard computer software. In addition, students will use the latest in high-end computer workstations and learn the tools to problem-solve, and to create industry ready demo reels using Maya, Nuke, Mental Ray and the Arnold Renderer.

Curriculum

The course concentrates on anatomical studies of the human form and extensive life drawing practice. Students will learn to reproduce complex anatomical form, poses, and gesture in realistic proportions. Through a variety of exercises students learn to capture the complexity of movement and gesture to create appealing drawings for animation. The study of life drawing and anatomy will impart a stronger appreciation of the human form and its use in the entertainment industry.

In this course students will be introduced to techniques for rigging 3D characters and objects for use in animated productions. Students will learn the production methodology used to create skeletons, expressions, controls, and user interface systems that allow an animator to bring characters and objects to life. Students will learn troubleshooting techniques necessary to create assets ready for use in animated projects

In this course students will compare industry approaches to designing and creating original 3D characters, props, and environments for use in video games, television, and film projects. Students will research, analyze, and apply the fundamental techniques of modeling, sculpting, texturing, lighting, and rendering in the creation of original 3D assets. Through reference and research, students will develop an appreciation for what makes an appealing 3D design suitable for use in a production pipeline.

In this course, students will be introduced to the fundamental principles of animation, and the laws of basic body mechanics. Through the study and application of classical animation techniques and timing, students will examine the importance of creating animated characters with weight, strong posing, and believable performance.

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This course takes the student through numerous analytical studies of human and animal motion to build a fundamental understanding of movement. Animators and animation designers must understand how things move so that the laws of motion, timing and the principles of animation become inherent skills that allow the animator to focus on the performance of their “actors”.

In this course students will continue to develop their acting, timing, and animation skills to create memorable 3D character performances. This course will focus the students’ efforts on dialogue, acting choices, character personality, body language, and pacing to create life-like characters. Further exploration and refinement of the principles of animation and how they are applied to create subtle acting nuances will help the students create a portfolio of professionally animated scenes.

In this course students will learn how to create appealing characters, props and environment designs for video game, television, and film productions. Traditional and digital media techniques will be introduced in the creation of original concepts and artwork. Students will explore and utilize the visual language of design and story development to visually communicate ideas and themes effectively. A crucial element of the course is the ability to communicate and receive appropriate, respectful, and constructive critique with regards to students’ assignments.

In this course students will be introduced to the art of storyboarding and how it is used to visually communicate the emotional impact and pacing of a story. Students will explore and apply storytelling and artistic techniques that are used by studios in the creation of storyboards and animatics. Students will plan and present their final term animation project through the creation of original story ideas and concepts.

Concept artists provide engaging, inspirational, and appealing designs that push the creative limits of 3D production artists. This course will continue to refine and improve the students’ drawing, digital painting and design techniques established in Concept Art and Design I. Students will delve further into the art of visual communication for electronic game, television and film productions and concentrate on creating unique and appealing production ready designs.

Creation of a specific visual style is an integral part and the basis of all art direction in any animation, game, or film project. This course focuses on industry techniques and approaches for creating realistic visual looks through a variety of technologies. Advanced shader creation, rendering and compositing techniques will aid students in the creation of a polished professional portfolio and demo reel.

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